This class provides attendees with the knowledge and hands-on practice they need to create dynamically generated event-driven animation and interactive productions with Flash. The course teaches fundamental programming techniques. It begins by introducing core concepts including instance names, variables, functions, properties, and methods; then proceeds through conditions, loops, event handling, and animating with ActionScript. Special emphasis is also placed on using the concepts introduced to various real-world tasks including elearning, simulations and rich internet applications. in addition to the workbook with CD, everyone attending the class will get additional example files illustrating a variety of Flash concepts. This class introduces Flash users to creating interactive Flash files by programming with ActionScript, including using ActionScript to animate, process data, play sounds, load in dynamic content, and manipulate components and more with Actionscript. This class is for anyone who wants to understand and master Actionscript for whatever interactive Flash production they hope create.
There are currently no scheduled dates for this course. If you're interested in this course please contact us.
To take this course, you should have:Completed the Flash Level 1 class or have equivalent experience. The desire to learn how to program Flash content using ActionScript. No prior programming experienceis required.
Upon completion of this course, you should be able to: · Write event handlers and event listeners. - Reference objects using ActionScript. · Use instance properties. · Change instance properties.· Target Movie Clips and understand how to target nested movieclips· Understand the three basic techniques of creating interactive Flash productions.· Use debugging features in ActionScript. · Create movie clips using ActionScript. · Write your own preloader.· Write conditional statements in Actionscript· Understand and work with Dynamic text fields· Draw using ActionScript. · Load external Flash movies and JPEGs into a movie clip. · Create animations using ActionScript. · Work with variables. · Create a form and use conditional logic to validate it. · Pass variables out of a Macromedia Flash movie. · Work with built-in functions. · Use built-in objects. · Use and understand methods to manipulate objects. · Reference variables across movies. · Create reusable ActionScript with custom functions. · Create an external data source for Macromedia Flash movies · Display dynamic content in Macromedia Flash. · Play sound sound using Actionscript and not the timeline. Use Flash components.
To take this course, you should have:Completed the Flash Level 1 course, or have equivalent experience; the desire to learn how to program Flash content using ActionScript. No prior programming experienceis required.
Unit 1: Introducing the Course Understanding the course format * Reviewing the course objective* Looking at the course outline
Unit 2: Understanding Basic Branching Interactions in Flash * Understanding and using "Targeting" interactions in Flash * Understanding and using LoadMovie to produce interactivity in Flash * Controlling Visual Objects with ActionScript * Using the Actions and Help panels * Understanding variables * Declaring variables and their data types * Using the trace() function * Using code hinting * Changing MovieClip Properties with Actionscript * Using the with operator * Introducing core properties of visual built-in classes: MovieClip, Button, and TextField * Controlling Button and MovieClip position and visual state through Actionscript * Controlling TextField content * Introducing core properties of non-visual built-in classes: Math Using mathematical operators Understanding data type conversion * Understanding and working with Classes and instantiating objects from Classes.
Unit 3: Using and Writing Functions * Working with Flash Player * global functions * Converting values returned from functions and assigning them for display * Writing user defined functions * Returning, or not returning, data from a function * Understanding variable scope * Adding code within a MovieClip symbol's own timeline * Introducing the "this" operator * Understanding object methods* Introducing core methods of visual built-in classes: MovieClip and TextField * Controlling the MovieClip playhead within its timeline * Loading external MovieClip content * Understanding cross-domain security issues * Exporting and attaching MovieClip symbol instances at runtime * Writing and using user defined functions to create visual content * Understanding depth * Dynamically referring to instance names and property names at runtime
Unit 4: Using Text, Dates, Math, and Paths * Controlling TextField formatting through code * Creating and formatting * TextFields at runtime * Using Date objects * Working with String concatenation * Generating random numbers and integers using the Math class * Understanding relative path names * Controlling nested MovieClip objects
Unit 5: Understanding and Handling Events * Understanding event driven programming * Working with event handler syntax * Moving from symbol-based to timeline-based event handling * Introducing core events of visual built-in classes: Button, MovieClip, and TextField * Controlling the playhead within an event handler * Understanding the this keyword inside an event handler * Dynamically generating movieClips from the Library at runtime* Creating rollover effects * Responding to TextField focus events * Calling a single function from multiple event handlers * Referring to a parent object from within an event handler (movieClips inside of movieClips inside of movieClips)
Unit 6: Managing Color, Sound, and Data with Built-In Classes * Understanding complex (aggregate) variables * Working with Arrays * Working with generic Objects * Transforming MovieClip objects with Actionscript, dynamically changing the color of a Movie Clip using Transform and ColorTransform objects * Generating random color transformations * Using Sound objects (Playing sounds in the Library with Actionscript)
Unit 7: Making Decisions and Repeating Yourself * Understanding looped code * Using loops and arrays to attach, name, and control MovieClip objects * Using loops to create, name, and control TextFields to display data object values * Writing and Understanding conditional statements (If/Then statements) * Surveying the comparison and logical operators * Using if/else comparison to toggle MovieClip visual states
Unit 8: Animating with ActionScript * Dragging and dropping a MovieClip object * Testing for collision between MovieClip objects * Initializing attached MovieClip objects Using the onEnterFrame event handler * Controlling visual change rate * Testing and responding to position at runtime