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Flash Level 1

2 Days: $750.00

Flash Level 1 is designed to teach a wide spectrum of people how to design and deliver cross-platform, low-bandwidth Flash productions that can include animations, interactivity, special effects, sound and video for presentations delivered on the internet or by stand-alone player (not on the internet). It is hands-on, task-based course, with students learning by doing. Along with covering the essentials of Flash (see our "Objectives" and "Course Outline" for more information), the course focuses on best practices and design, stressing the importance of usability, accessibility, optimization, and performance. It also includes an introduction to Actionscript.This is our most popular class.Other classes to consider after this class: Flash Level 2 Actionscript; Flash Video Development. Here's the bsic technique we use to teach this class: first we describe a new concept, then we demonstrate the new concept, then students work with the new concept in an easy, fun, informal way, questions are asked and answered; then students and instructor apply the new concpet to a real-world task/exercise. More questions, more answers. Review and Summary. Read some of our testimonials for lpeople who have taken this class: http://www.multigroup.com/testimonials.html

Course Dates

 

This course is for people either new to Flash or have used previous versions of Flash and want to learn Flash CS3 and CS4.

Upon completion of this course, you will be able to create compact Flash movies using Flash with animation, special effects, sound and video and basic interactivity with Actionscript 3.Specifically you will have a thorough understanding and knowledge of: the interface including complete details on using the Timeline, the major interface item in Flash for creating your productions. Creating, understanding and working with the drawing program in Flash including all it’s unusual and not-so-typical features including understanding its history and why these tools work they way they do in Flash today. Importing graphics into Flash including new CS3 and CS4 support for Photoshop and Illustrator files. Create and understand the various ways of creating animations in Flash including “frame-by-frame” and “character” animations in Flash as well as to create and understand “motion”, "classic" and “shape” tweening animations.Work with Motion Guides to create “tweened” animations that follow a path.

Work with and understand the Motion Editor. Understand how to combine frame by frame animations and tweened animation together to create full featured character animations. -Work with text and understand text in Flash

.-Use layers and frames and thoroughly understand the timeline and the difference between frames, keyframes and blank keyframes.-Use masks and animated masks to create special effects.-Understand, create and use symbols, libraries, and instances including a complete understanding of the differences of MovieClips, Graphic Symbols and Button Symbols.-Work with the new 3D Toots in Flash.-Work with the new Bone tool (Inverse Kinematics)-Create navigation buttons -Understand the basics of Actionscript 3 in creating interactive Flash files.-Understand the use of Components-Add sounds to documents, and understand the various optiosn for using sound in Flash; add fade in and fade out effects.- Import and deploy Flash video (.flv files). Understand the basic options for creating Flash video.-Understand the various new video options in Flash-Use a preloader component ("Please WaitWhile Loading")-Publish a Flash file to the web, as well as publish an .exe file.-Implement and understand principles of optimization and performance.

To gain the most from this class, you should already have:
· Have experience with the Windows or Macintosh operating system· Be familiar with Web terminology

Unit 1: Introducing the Course * Course objectives * Course format * Internet applications: The big picture * Where Flash came from, where Flash is going * What's new in Flash * Flash and other products that output Flash files * Examples of Using Flash files on the web. Unit 2: Learning the Basics * Using and Understanding the Flash interface * Creating a new Flash document * Setting Document Properties * Flash and Accessibility Standards * Flash Preferences * .fla files versus .swf * Testing Your Movie Unit 3: Creating Graphics * Using and Understanding the Flash Drawing Tools * Importing graphics * Layering Flash elements * Organizing content in layer folders * Creating graphics * Using the "natural drawing" tools * Using color effectively * Creating a color swatch * Creating Custom Colors *Saving Colors and importing them into other Flash files * Creating Gradiants * Modifying Gradiants * Working with and Understanding Symbols * Understanding the difference between Movie Clips and Graphic Symbols * Working and Understanding Masks to Create Special Effects * Importing graphics from Photoshop and IllustratorUnit 4: Creating Animation * Using and understanding the timeline in Flash * Why it's best not to use multiple Scenes in a Flash document * Using and understanding the difference between frames, keyframes and blank keyframes * deleting frames * Manipulating objects in the timeline * Understanding the different animation effects that can be produced in Flash and when to use them * Creating and understanding frame-by-frame animations * Creating and understanding motion tweens * Combing Frame-By-Frame and Character Animations * Using and understanding motion guide layers * Creating and understanding shape tweens * Adding Timeline effects * Working with the Bone tool * Working with the 3D tools.Unit 5: What you Need to Know about Text in Flash CS4: * Using the Text tool * Creating and understanding the difference between input, static, and dynamic text fields * Using embedded or device fonts * Manipulating font properties * Building forms in Flash * Using the text property to populate fields * Anti-aliasing text * Using text components in Flash Unit 6: Building a Navigational System with Buttons and Actionscript * Creating buttons * Adding Actionscript to create interactive Flash files * Creating MovieClips * Understanding the different ways to implement interactivity in a Flash project * Basic Branching interactivity 7: Using MovieClips for Interactive Rich Media * What's So Special About Movie Clips * Using MovieClip events * Structuring applications using nested symbols * Building a MovieClip with different states * Using the Timeline for application states Unit 8: Understanding and Using Sound and Video * Importing audio in Flash * Using behaviors to load and play sounds * Editing sound files in Flash * Understanding the difference between various sound synch options in Flash * Adding video * Introduction to Flash video*Understanding why Flash video files are hot and why You Tube uses it * Using the Flash video components * Understanding the different ways to deploy Flash video (.flv files) Unit 9: Publishing* Publishing Flash for web use * Using Flash and HTML together * Creating a Flash .exe file * Exporting Flash files in different formats

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